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1. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
We are goon faggots! 4chan is too complicated for us so will will make our own! =You will think like us and cannot use the forums or you will DIE lol goon forever. The absurdity that an Icelandic person may find this reasonable in their market p...
- by Dig Mangeiri - at 2014.06.21 09:45:00
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2. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
How in the **** can such a stupid thread be still talked about. lol jesus Jews are bad lets kill them all ISD supports this thread idiots
- by Dig Mangeiri - at 2014.06.21 09:40:00
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3. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Hakaari Inkuran wrote: Are you RPing right now? You're on an internet forum. The reprisals you expect and ask for are moderation action. Not sure what you are talking about here ? I was just responding to the rubbi...
- by Dig Mangeiri - at 2014.06.20 14:15:00
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4. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Dig Mangeiri wrote: But seriously. Restrictions=bad Freedom=good That is all. Yes yes yes, freedom from responsibility freedom from consequences freedom from considering freedom fr... oh , wait Says so...
- by Dig Mangeiri - at 2014.06.20 12:47:00
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5. You get to give 1 tip to newbie soloers, what is it? - in Warfare & Tactics [original thread]
This may be the most agreeable and supportive thread I have read on these forums. Great idea. My only advice: make sure you have ISK rolling in the background and you can afford to lose whatever you're flying much more easily.
- by Dig Mangeiri - at 2014.06.20 11:27:00
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6. Faction Warfare Discounts - in Warfare & Tactics [original thread]
If I left my corp and joined FW solo, being put in that NPC FW corp, could I open contracts to corp or does it function more like other NPC corps? Suppose it doesn't actually matter. I guess at this point in time I should re-think the entire proc...
- by Dig Mangeiri - at 2014.06.20 11:22:00
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7. Faction Warfare Discounts - in Warfare & Tactics [original thread]
That may come in handy in the future, but the information you provided is perfect. Thank you. If my corp joined the FW it will automatically be put in the alliance after the next downtime from the application I am assuming.
- by Dig Mangeiri - at 2014.06.20 10:29:00
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8. Restrict Watchlist - in Player Features and Ideas Discussion [original thread]
Maz Ngomo wrote: You're aware the watchlist only tells you that someone is online, not where they are right? It's a useful game feature, not a game-breaking intel source. That's local, right? lol... Couldn't resist.
- by Dig Mangeiri - at 2014.06.20 09:48:00
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9. [Idea] T2 Orca - in Player Features and Ideas Discussion [original thread]
The Orca is my favorite ship in the game. The "Whale" sounds fun as well. But the ship you were describing really sounds like another class of ship entirely. Perhaps don't even bother with the "T2 Orca" title. I guess trying to drum up conversat...
- by Dig Mangeiri - at 2014.06.20 09:44:00
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10. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
Rules, rules, rules. We need MORE rules! Let's limit people more! They should think like me and act like me and if they don't there should be consequences! Viva my revolution! But seriously. Restrictions=bad Freedom=good That is all.
- by Dig Mangeiri - at 2014.06.20 08:52:00
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11. Automatic Ship Naming - in Player Features and Ideas Discussion [original thread]
When I fit 75 frigs for someone, yeah it takes a while. I have made this suggestion with hope at some point as well. I don't think it will get much attention though. I will support more options for the players of course.
- by Dig Mangeiri - at 2014.06.20 08:48:00
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12. Faction Warfare Discounts - in Warfare & Tactics [original thread]
My manufacturing based corp is in factional warfare. We only have a couple people that actually undock ad participate in the fun, but we have an enormous amount of products based on what you would expect to see in this aspect of the game. We do no...
- by Dig Mangeiri - at 2014.06.20 08:14:00
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13. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
A drone hive. Cause drones are awesome. A decoy system of some kind, I am not sure what. Make people think you are there when you are not. (Please don't get into the AFK cloaking debate). Maybe a transponder matching your ship frequency. Someth...
- by Dig Mangeiri - at 2014.06.19 08:23:00
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14. Sticky:PvE little things - in Missions & Complexes [original thread]
Make more un-blitzable missions and complexes. Change the trigger mechanisms I mean, not the actual content. Make gate keys single use so people cannot just warp through the same content farming deadspace modules. It's been mentioned before but...
- by Dig Mangeiri - at 2014.06.19 08:00:16
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15. Sticky:PvE little things - in Missions & Complexes [original thread]
Make more un-blitzable missions and complexes. Change the trigger mechanisms I mean, not the actual content. Make gate keys single use so people cannot just warp through the same content farming deadspace modules. It's been mentioned before but...
- by Dig Mangeiri - at 2014.06.19 08:00:00
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16. High sec GANKING - in Player Features and Ideas Discussion [original thread]
I suppose arguing about the financial makeup of the developer of the game is a waste of time. Regardless. The ganking situation will not change. I would like to give you options and solutions but they are just hot air. The real choice of the...
- by Dig Mangeiri - at 2014.06.19 07:22:00
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17. High sec GANKING - in Player Features and Ideas Discussion [original thread]
The only reason ANYTHING is allowed is because it makes someone money in real world currency. Never mistake that.
- by Dig Mangeiri - at 2014.06.19 06:48:00
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18. AFK cloaking - are all threads to be locked on that subject? - in Player Features and Ideas Discussion [original thread]
I don't want to be confrontational with you. I must give a similar situation consideration: How does being in the game ever as an AFK add content? I can AFK in stations and add no content but I don't think I should be punished. What about mis...
- by Dig Mangeiri - at 2014.06.19 06:43:00
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19. Deployable Outpost - in Player Features and Ideas Discussion [original thread]
Sounds Great. More options for the players is always a good thing.
- by Dig Mangeiri - at 2014.06.19 06:37:00
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20. AFK cloaking - are all threads to be locked on that subject? - in Player Features and Ideas Discussion [original thread]
Sorry I didn't mean to derail the topic with my opinion regarding the local channel. Thought it would make the topic of cloaked AFK pilots irrelevant. I personally don't like the local channel but the debate about it is huge and not likely to go a...
- by Dig Mangeiri - at 2014.06.19 06:24:00
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